LoL Tournament Registration / Results
BEFORE YOU REGISTER:
Teams must register both via Battlefy (roster) AND Riot Games (prizing).
All teams MUST pay the entry fee at the time of registration.
Players must register in a group as a “full team” of five. You must register with the Summoner Name of the person competing at the tournament.
Teams are allowed to have one alternate player.
Each team must complete its roster of up to six players and designate a team captain.
Open teams may consist of any players 18 years old and above. Teams can include organized college teams, recreational adult teams, etc.
High School teams must consist of freshman-seniors from same school. High School teams need a valid school email from an administrator/faculty advisor.
Players are asked to bring their own keyboard, mouse, and headset.
The Open tournament is a 3-day event (Fri-Sun), and high school tournament is a 2-day event (Sat-Sun)
The deadline to register is January 10, 2020.
Video Game Convention
Sixty Six Games and BN Video Game Convention join forces…
The 3rd annual video game convention in Bloomington-Normal! Check out games for sale from local vendors, meet and trade games with other gamers, cosplay, try the PS4 VR, win door prizes and more!
- Over 45 booths including 11 artists, 7 indie developers, 4 special guests, games for sale, and more!
- VR and free play classic consoles
- Door prizes
- Costume contest
- Special Guest Billy Mitchell
Esports Clinic
Tentative Event Schedule (subject to change):
January 17:
8:00pm-10:00pm – Social/networking at PlayNormal Esports
January 18:
*All sessions will take place in the restaurant (2nd floor, west end) at Grossinger Motors Arena.
**The purchase of a ticket to the overall Expo will gain you access to the clinic.
Start | End | Session/Speaker(s) | Title of Session |
9:00 am | 9:45 am | Opening | |
James O’Hagan | Keynote – Esports & the Scholar Gamer | ||
10:00 am | 10:45 am | Session 1 | |
Mike Dahle | Leading Our States and Students to Success (High School) | ||
Jonathan Long | Starting University Esports Programs | ||
11:00 am | 11:45 am | Session 2 | |
John McCarthy | Build the Dream Esports Course: Resource Guide to Support the Next Generation of Esports Courses & Clubs | ||
Billy Mitchell | TBD | ||
11:45 am | 12:45 pm | Lunch | |
1:00 pm | 1:45 pm | Session 3 | |
Griffin Kemp | Working in Esports as a Student | ||
Alan Gadbois (NCSA) | Assisting College Coaches with Recruiting | ||
2:00 pm | 2:45 pm | Session 4 | |
Panel Discussion | All Presenters plus additional people within the esports community | ||
2:45 pm | 3:00 pm | Closing | |
Zack Gilbert |
The Sixty Six Games Expo is planning an esports clinic on Saturday, January 18th, 2020. This clinic will help guide schools that are interested in adding an esports program and it will further educate those schools who already have programs. The clinic will be beneficial for school administration and coaches in middle school, high school, and collegiate level, as well as gamers and others interested in the esports industry.
Speakers/Panelists

Mike Dahle
Mike Dahle, president of the Wisconsin High School Esports Association, has been gaming since he was a young child, but it wasn’t until a student show him the League of Legends World Championship that really sparked his interest in gaming. After seeing the championship, he began researching high school competition and working with his students to form multiple teams to compete nationally. While attending one tournament, he met other schools from around the Midwest and began discussing what it would take to build a statewide organization like traditional athletics. Since that initial conversation, Mike has helped bring in nearly 100 schools into competitive esports in the state of Wisconsin and assisting other states and colleges develop their programs.

Griffin Kemp
Griffin Kemp is a current junior at Bradley University majoring in Interactive Media and minoring in French. Starting in his freshman year, Griffin played competitively on Bradley‘s LoL team but moved to the more administrative side of things during his sophomore year as he wanted to see esports become more than just a club on Bradley’s campus. Currently, Griffin is a resident advisor, a league manager for GGLeagues, and the chairman of the Bradley Esports Committee. Griffin and his committee are currently working with Bradley’s faculty to institutionalize esports on campus very soon.

Jonathan Long
Jonathan Long is the Director of Tournament Operations for Midwest Esports, he oversees and executes collegiate and amateur tournaments across the nation providing unique, memorable experiences for each event. After spending over a decade in esports playing two titles professionally and one title collegiately, Jonathan knows what truly drives player and spectator experiences. Jonathan has also spent time in managerial logistics at NFI and AIT giving him a well-rounded approach to developing profitable programs at any level. Jonathan is originally from Texas and understands the value of education and hard work, he is looking to create a positive role for esports to play in the modern era.

John McCarthy
Author of "So All Can Learn: A practical guide to Differentiation, educator, advocate for student voice in their learning, John supports school cultures on improving leadership, teacher and learner capacity with instructional practices from Differentiation, Project Based Learning, and 21st Century Skills related. He works with schools across the US and internationally. As a gamer, he shares a passion for esports and its opportunities to involve more students to feel part of the school community. He designed the Esports Resource Guide for Teachers and Coaches, which is provided by Dell to support schools across the United States. The guide embodies a learner-centric approach to students explore the world of esports and the related college and career opportunities.

Billy Mitchell
Billy Mitchell rose to national prominence in the 1980s when Life included him in a photo spread of game champions during the height of the golden age of arcade games. On July 3, 1999, Mitchell achieved the first perfect score of 3,333,360 points on the original Pac-Man. David Ramsey, writing for the Oxford American in 2006, described Mitchell as "probably the greatest arcade video game player of all time". Mitchell has appeared in several documentaries on competitive gaming and retro gaming, including Chasing Ghosts: Beyond the Arcade (2007), The King of Arcades (2014), Man vs Snake: The Long and Twisted Tale of Nibbler (2015), and The King of Kong: A Fistful of Quarters (2007). Mitchell owns the Rickey‘s World Famous Restaurant chain based in Hollywood, Florida, and sells Rickey’s World Famous Sauces.

James O’Hagan
James O’Hagan is a leader in connecting and promoting esports in education. He has had a role in starting and growing esports teams in two large urban school districts. He actively promotes esports as being a medium to something more for students beyond the games. His podcast, The Academy of Esports delves into topics surrounding esports and education and connecting into powerful ideas to increase student agency, motivation, and college and career pathways. James is a doctoral candidate at Northern Illinois University in the field of instructional technology and an active rugby player.
2020 Event Sponsors
Our sponsors and partners play a crucial role in the esports tournament.
Together, we accomplish a successful event! Thank you!
About Us
What We Do
The mission of the Sixty Six Games Expo is to provide a competitive, professionally-conducted esports tournament, generate tourism to the Bloomington-Normal area, and promote the growth and development of gaming. Sixty Six Games strives to provide a positive, competitive environment for gamers from high school through college and above.
In conjunction with community leaders and businesses, the Sixty Six Games creates an event that brings athletes and their families from all over the Midwest to Bloomington-Normal to generate tourism and positively impact the local economy. The Sixty Six Games is owned and operated by the Bloomington-Normal Sports Commission.
Objectives
Sports travel has emerged as a leading tourism sector, which sees many benefits beyond a healthy and vibrant community. Esports is also a growing industry, and Bloomington-Normal is ideally positioned to be a leader in this sector. Goals for the event include:
- Economic impact
- Community quality of life
- Volunteerism and leadership development
- Community partnerships
- Community visibility, image, and profile
- Play an active leadership role in the gaming/esports community and industry
- Offer new participatory and spectatorial opportunities for area residents