General Rules

All players must be physically present at the GM Arena to compete in the tournament. No online players will be allowed and will result in an immediate forfeit. Teams must have 5 pre-registered players to complete. All competitors must use and complete under the Summoner Name they used to register for the tournament (no other accounts will be allowed). Prizing will be distributed to the Summoner Names that were registered when signing up for the tournament. Prizing is non-transferrable and will only be applied to the account used for registration. Only those players who are registered may compete. All players may use their own peripherals or ones provided by Sixty Six games (if technical issues arise) in the tournament space. Players must use the online chat within the League of Legends client or Discord for team voice communication during competition. Players are not allowed to use ‘All Chat’ when typing communications. Players may not send or receive messages to/from individuals outside of the team during competition. Phone use is not restricted as a music device, as long as you’re not receiving external aide. Unsportsmanlike conduct will not be tolerated and may result in the loss of a game or match (excessive taunting may be construed as unsportsmanlike conduct at the discretion of the controlling referee overseeing the match). Foul language, offensive and disruptive behavior, racial slurs, and or other inappropriate speech or messaging will not be tolerated from any player and will result in the following:

  • First Warning that the team captain has to acknowledge
  • Second Warning will lead to forfeiting the game
  • Third Warning will lead to disqualification from the tournament

 

Tournament Registration

  • Registration is a two-step process. Teams must register online through Battlefy and Riot using the registration link on the 66 Games website. Teams must also register for the event through the Community Events tournament on Riot’s Community Events page.
  • Team seeding will be based on the team’s average player rank in solo queue. Unranked players will be considered at the Iron 4 rank.
  • All players must be registered and have their fee paid 72 hours before the tournament begins.
  • Players must register in a group as a “full team” of at least five.
  • Each team must complete its roster of up to six players and designate a team captain.
  • Teams are only allowed one substitute.
  • Substitutes must be registered at the time of team registration.
  • Sixty Six Games reserves the right to deny any player participation if they are banned
  • Players are asked to bring their own keyboard, mouse, and headset.
  • Players/coaches do not need to buy a spectator ticket. They will be given a player/team badge at check-in which is good for the entire event.

 

Match Times and Check In

Teams must check in with the controlling referee overseeing their match 5 mins prior to match start time. Failure to check in with a controlling referee 5 min after the match start time, will result in a forfeit of Game 1. If the team fails to check in within 10 mins after the match start time, a full match forfeit will be issued and will count as a loss.

 

 Game-Specific Rules

5v5 Team Tournament

  • Before each game, the team captains and the referee will hold a coin toss. The winner of the coin toss will choose which side of the map his/her team will defend (along with “first pick” or “last pick” as that entails). The exception would be in the final; in that case, no coin toss will be held after the first game and the teams will simply switch sides each subsequent game.
  • Regarding the pick-bans, we will allow no more than 2 coaches on stage during the pick-ban process.  Coaches will not be allowed on stage during game play.
  • Teams must be situated in LCS order.
  • All players must use the account matching the Summoner Name the player used to register for the event. No smurf or alternative/secondary accounts will be allowed.
  • Players must be in order in the pre-game lobby of the roles that they are playing. Players are welcome to switch roles mid series, as long as they enter into the game in the picks and bans order.
  • All games will be contested on Summoner’s Rift, 5v5, Tournament Draft.
  • The tournament will be played on the most recent live patch.
  • All champions are open for selection based on the most recent patch.
  • Each tournament match will be “best-of-three,” double elimination.
  • Only one coach is permitted to monitor their team during a match. No coaching should occur during a game.
  • All teams will be placed in a “winner’s bracket” (based on their team seeding) and then advanced or moved to the “loser’s bracket” for their next game when a loss occurs. When only two teams remain, the final will be contested as follows:
    • If the undefeated team wins the first match, the tournament is over, and the undefeated team are champions.
    • If the loser’s bracket team wins the first match, the next match determines the winning team.

1v1 Tournament

  • Before each game, the players and the referee will hold a coin toss. The winner of the coin toss will choose which side of the map his/her team will defend (along with “first pick” or “last pick” as that entails).
  • All players must use the account matching the Summoner Name the player used to register for the event. No smurf or alternative/secondary accounts will be allowed.
  • Regarding the pick-bans, we will allow no more than 2 coaches on stage during the pick-ban process.  Coaches will not be allowed on stage during game play.
  • All games will be contested on Summoner’s Rift.
  • The tournament will be played on the most recent live patch.
  • All champions are open for selection based on the most recent patch.
  • Each tournament match will be “best-of-three,” single elimination.
  • To win, a player must complete one of the following rules:
    • Kill the other player first (suiciding counts as kill for the opponent).
    • Reach 100 CS count
    • First to destroy their opponent’s tier one tower.
  • Only one coach is permitted to monitor their team during a match. No coaching should occur during a game.
  • All players will be placed in a “winner’s bracket” (based on their team seeding) and then advanced or moved to the “loser’s bracket” for their next game when a loss occurs. When only two players remain, the final will be contested as follows:
    • If the undefeated player wins the first match, the tournament is over, and the undefeated player is the winner.
    • If the loser’s bracket player wins the first match, the next match determines the winning player.

 

Game Pauses

The game pause is an option available in tournaments to handle major difficulties that cannot be resolved during the game.

Teams may only pause the game if:

  • There is a major issue to solve (i.e. hardware malfunction, software malfunction, etc…)
  • There are no fights in game underway
  • After the game is paused, the opposing team must be notified for the reasons of the pause
  • Any disputes should be handled between the teams during the pause

If there is any kind of unfair conduct, teams must make a screenshot and, after the game is over, alert a referee in command of their round. After a game in which there was a pause, all the players that played the game must stay logged in for 10 minutes after the game’s end to help the referee understand what happened.

It is up to the referee to examine the evidence provided, and then to either validate the game result, restart the game, or disqualify a team (for improper pause usage). The team captain, whenever possible, is responsible to gather evidence of the issue as proof for the referee. All referee decisions are final.

 

Disqualifications

All of the following may result in disqualification upon the referee’s discretion:

  • Any team accused and proved to be using any hacks, cheats giving them an unfair advantage in the game.
  • Any team displaying poor sportsmanship or not following the Summoner’s Code
  • Any team member using language that is obscene, foul, vulgar, insulting, threatening, abusive, libelous, slanderous, defamatory or otherwise offensive or objectionable; or promote or incite hatred or discriminatory conduct, in or near the match area, at any time.
  • Playing without a full roster of five players
  • Account Sharing: Summoners using the original roster’s summoner account with a different player playing
  • Collusion: Intentionally feeding/throwing the game for the purpose of the other team winning
  • Making use of any bugs, bots etc.

The referee has discretion over any matters not listed above. Full uncropped game screenshots or stream footage must be provided to validate disqualification claims. If disqualified, a team forfeits its right to all prizes.

 

Disconnect/connection issues

  • If a “bugsplat”, disconnect, or any other connection failure occurs which interrupts the loading process and prevents a player from joining a game upon game start, the game must be immediately paused until all ten players are connected to the game.
  • A game of record (“GOR”) refers to a game where all ten players have loaded and which has progressed to a point of meaningful interaction between opposing teams. Once a game attains GOR status, the period ends in which incidental restarts may be permitted and a game will be considered as “official” from that point onward.
  • If a game experiences a critical bug at any point during the match that significantly alters game stats or gameplay mechanics, or the external environmental conditions become untenable then a restart may occur
  • Each team captain shall verify that every player on his/her team has finalized their intended game settings (including runes, masteries, controls, and GUI settings) before GOR is established. Any error in verification is not grounds for a game restart after GOR is established.

 

Policies & Procedures

General Tournament Notes

  • Get a good look around and see where everything is. The tournament area, Admin Table, players’ lounge, sponsor booths, viewing area, caster’s station, concessions, and anything else.
  • Keep your peripherals in a safe place until you’re ready to play. We aren’t responsible for any lost or stolen equipment.
  • Get a good seat and be ready when your team’s name is called.
  • Announcements will be made concerning teams and matches. Teams are expected to be aware of and follow the schedule. Not hearing an announcement will not be an acceptable excuse for late arrival to the appropriate competition pod.
  • Teams are expected to arrive at their competition pod 5 mins before start time. Team Captains should check-in with the officiating referee. Teams who are late beyond 5 mins of match start time are penalized.

 Before the First Game of a Match

  • Send your captain over to the referee to conduct the coin toss. The team captains will call the coin toss.
  • Go over basic positions and strategy if you haven’t already, so you’re prepared to make your decisions in a timely manner.
  • Select the players that will be competing and ensure they are seated in LCS order.
  • Ensure all peripherals are plugged in and are functional.

Before Every Match

  • Be sure to file into the competition area quietly as other teams may be playing!
  • Bring in your peripherals and plug them in quickly.
  • Log into League of Legends, and start a custom game with yourself immediately. Use this opportunity to set your keybindings and other settings to the way you like them. Be sure to test that the equipment is working as well.
  • Log out of your custom game and sign into the tournament game. The referee will provide you with the game’s name and password.
  • Once you get the okay from the referee, start the game!

After Every Match

  • Once the Nexus falls in the final game of a match, log out of League of Legends.
  • Gently unplug all of your peripherals and take them with you.
  • File out of the tournament area quietly as other games may still be going on!
  • Once you get to the viewing area, feel free to display good sportsmanship and shake hands with the other team.